FlyingZ Triggers
Triggers from FlyingZ maps and missions.

- Bridge repair
- Reinforcement by transport
- Reinforcements with timer
- Two triggers attached to one object
- Multiple loaded vehicle teams 1
- Storm effects

Definitions
Waypoint off map means the waypoint is located between red and blue lines on map

Bridge repair
When a bridge is destroyed an engineer will paradrop and repair it. If the engineer gets killed he will randomly try again.
Note: In single player maps use the closest AI to create the team.

Trigger 1
Name | Bridge Dead
Place on map | place on bridge
Attached to |
House |
Type | 2
Disabled | no
Attached Trigger |
Event0 | 31 Bridge destroyed |
Action0 | 80 Reinforcement (team) [at waypoint]... | next to hut
Action1 | 53 Enable Trigger | Bridge Reset
Action2 | 53 Enable Trigger | Engineer loop
Action3 | 54 Disable Trigger | Bridge Dead

Team |  | Taskforce |  | Script
Name | EngineerTeam | Engineer | 1 | Attack waypoint | on hut
House | Civilian |  |  | Jump to line # | 1
Waypoint |  |  |  |  |
Tag |  |  |  |  |
Transport waypoint | close to bridge |  |  |  |
Loadable |  |  |  |  |
Full |  |  |  |  |
Cargo plane | yes |  |  |  |
Avoid threats |  |  |  |  |

Trigger 2
Name | Engineer loop
Place on map | place on bridge
Attached to |
House |
Type | 2
Disabled | yes
Attached Trigger |
Event0 | 51 Random delay... | 300
Action0 | 80 Reinforcement (team) [at waypoint]... | next to hut

Trigger 3
Name | Bridge Reset
Place on map |
Attached to | hut
House |
Type | 2
Disabled | yes
Attached Trigger |
Event0 | 1 Entered by... | 12 Civilian
Action0 | 53 Enable Trigger | Bridge Dead
Action1 | 54 Disable Trigger | Engineer loop
Action2 | 54 Disable Trigger | Bridge Reset

Reinforcement by transport
When an Allied Shipyard is built 4 Grizzly's tanks will arrive by Amphibious Transport and attack enemy.
Note: If the taskforce is greater than the transports capacity the transport will not unload.

Owner Player at one of 1-8 / A - H EX: Player@ G

1-8 are way points
1 = A
2 = B

Trigger
Name | GrizReinforce
Place on map |
Attached to |
House |
Type | 0
Disabled | no
Attached Trigger |
Event0 | 60 TechType Exists | GAYARD
Action0 | 7 Reinforcement (team)... | GrizTeam

Team |  | Taskforce |  | Script
Name | GrizTeam | MTNK | 4 | Move to waypoint | on map
House | player@? | LCRF | 1 | Gather at enemy |
Waypoint | off map |  |  | Unload | 2
Tag |  |  |  | Attack | 1
Transport waypoint |  |  |  |  |
Loadable |  |  |  |  |
Full | yes |  |  |  |
Cargo plane |  |  |  |  |
Avoid threats | yes |  |  |  |

Reinforcements with timer
Each time the mission timer expires 5 tanks will be teleported to the specified waypoint and attack approaching enemies.

Trigger 1
This trigger starts the timer
Name | MyTimer
Place on map |
Attached to |
House |
Type | 2
Disabled | no
Attached Trigger |
Event0 | 8 Any Event |
Action0 | 27 Timer Set... | 300
Action1 | 103 Timer Text | text displayed
Action2 | 53 Enable Trigger | MakeMyTeam
Action3 | 54 Disable Trigger | MyTimer

Team |  | Taskforce |  | Script
Name | MyTanks | MTNK | 5 | Do this | Area Guard
House | player |  |  |  |
Waypoint |  |  |  |  |
Tag |  |  |  |  |
Transport waypoint |  |  |  |  |
Loadable |  |  |  |  |
Full |  |  |  |  |
Cargo plane |  |  |  |  |
Avoid threats |  |  |  |  |

Trigger 2
This trigger resets the timer trigger and creates the team
Name | MakeMyTeam
Place on map |
Attached to |
House |
Type | 2
Disabled | yes
Attached Trigger |
Event0 | 14 Mission Timer Expired |
Action0 | 107 Reinforcement by Chrono... | MyTanks
Action1 | 55 Create radar event | 1
Action2 | 53 Enable Trigger | MyTimer
Action3 | 54 Disable Trigger | MakeMyTeam

Two triggers attached to one object
Attach trigger to a building in FA2 by double clicking on the building and entering the trigger name under “Attached Tag”

Trigger 1
This trigger gives a building to Player at start position 1
Name | Give A
Place on map |
Attached to |
House |
Type | 2
Disabled | no
Attached Trigger | Play Speach
Event0 | 8 Any Event |
Action0 | 14 Change House... | 4475 <Player @ A>
Action1 | 54 Disable Trigger | Give A

Trigger 2
Plays the speech “Critical Structure Lost” when the building is destroyed
Name | Play Speech
Place on map |
Attached to |
House |
Type | 0
Disabled | no
Attached Trigger | another trigger may be attached
Event0 | 48 Destroyed by anything |
Action0 | 21 Play speech.. | EVA_CriticalStrucureLost
Action1 | 54 Disable Trigger | Play Speech

Multiple loaded vehicle teams 1
When a derrick is captured send 3 Civilian Nighthawk's with engineers to capture it.

NOTE1: If two loadable units are in the same team one will be loaded onto the other so I developed these alternatives.
NOTE 2: The action "1 Entered by..." works like "48 Destroyed by anything" but a house is required

Trigger 1
This is the start trigger
Name | Chopper
Place on map |
Attached to | oil derrick
House |
Type | 0
Disabled | no
Attached Trigger |
Event0 | 48 Destroyed by anything |
Action0 | 53 Enable Trigger | Chopper loop
Action1 | 53 Enable Trigger | Chopper disable

Trigger 3
This trigger stops the loop
Name | Chopper Disable
Place on map |
Attached to |
House |
Type | 0
Disabled | yes
Attached Trigger |
Event0 | 13 Elapsed Time... | 6
Action0 | 54 Disable Trigger | Chopper loop

Trigger 2
This trigger creates a team every 2 sec
Name | Chopper loop
Place on map |
Attached to |
House |
Type | 2
Disabled | yes
Attached Trigger |
Event0 | 13 Elapsed Time... | 2
Action0 | 7 Reinforcement (team)... | Chopper Team

Team |  | Taskforce |  | Script
Name | Chopper Team | SHAD | 1 | Move to waypoint | next to derrick
House | Player | Engineer | 5 | Unload | 0
Waypoint | off map |  |  | Attack enemy building | 131143
Tag |  |  |  |  |
Transport waypoint |  |  |  |  |
Loadable |  |  |  |  |
Full | yes |  |  |  |
Cargo plane |  |  |  |  |
Avoid threats | yes |  |  |  |

Storm effects
Lightning and thunder will occur for 200 seconds when an Allied Battle Lab is built.

NOTE: Use a waypoint near center map for action "125 Create Building At..."

Trigger 0
Name | Start Storm
Place on map |
Attached to |
House |
Type | 0
Disabled | no
Attached Trigger |
Event0 | 60 TechType Exists | GATECH
Action0 | 53 Enable Trigger | Lightning 1
Action1 | 73 Set ambient light... | 55
Action2 | 53 Enable Trigger | Storm off

Trigger 1
Name | Lightning 1
Place on map |
Attached to |
House | JP
Type | 2
Disabled | yes
Attached Trigger |
Event0 | 51 Random delay... | 20
Action0 | 125 Create Building At... | TEMDAYLAMP
Action1 | 19 Play sound effect... | WeatherIntro
Action2 | 53 Enable Trigger | Lightning 2
Action3 | 54 Disable Trigger | Lightning 1

Trigger 2
Name | Lightning 2
Place on map |
Attached to |
House |
Type | 2
Disabled | yes
Attached Trigger |
Event0 | 13 Elapsed Time... | 2
Action0 | 120 Destroy all Buildings of... | 13 JP
Action1 | 53 Enable Trigger | Lightning 3
Action2 | 54 Disable Trigger | Lightning 2

Trigger 3
Name | Lightning 3
Place on map |
Attached to |
House | JP
Type | 2
Disabled | yes
Attached Trigger |
Event0 | 51 Random delay... | 3
Action0 | 125 Create Building At... | TEMDAYLAMP
Action1 | 19 Play sound effect... | WeatherIntro
Action2 | 53 Enable Trigger | Lightning 4
Action3 | 54 Disable Trigger | Lightning 3

Trigger 4
Name | Lightning 4
Place on map |
Attached to |
House |
Type | 2
Disabled | yes
Attached Trigger |
Event0 | 13 Elapsed Time... | 2
Action0 | 120 Destroy all Buildings of... | 13 JP
Action1 | 53 Enable Trigger | Lightning 1
Action2 | 54 Disable Trigger | Lightning 4

Trigger 5
Name | Storm off
Place on map |
Attached to |
House |
Type | 2
Disabled | yes
Attached Trigger |
Event0 | 13 Elapsed Time... | 200
Action0 | 54 Disable Trigger | Lightning 1
Action1 | 54 Disable Trigger | Lightning 2
Action2 | 54 Disable Trigger | Lightning 3
Action3 | 54 Disable Trigger | Lightning 4
Action4 | 73 Set ambient light... | original level (100)
Action5 | 120 Destroy all Buildings of... | 13 JP

INI editing
Paste in map

[TEMDAYLAMP]
Explosion=none
LightRedTint=3
LightBlueTint=3
LightGreenTint=3
LightIntensity=3
LightVisibility=100000
DamageParticleSystems=none